Chronic stroke survivors’ perspective on the use of serious games to motivate upper limb rehabilitation – a qualitative study
Publicado na Apr-Jun;29(2):2023
Upper limb paresis occurs quite commonly after stroke and may result in the affected limb’s disuse or learned non-use. As a result, its cortical representation may be suppressed, further inhibiting its spontaneous utilization, resulting in motor function deterioration, an increase in spasticity, joint stiffness, and pain.
The aim of this work was to involve stroke survivors in a qualitative study within a user-centered design process to better understand the perspectives of stroke survivors on virtual reality-based serious games (SG) for upper limb rehabilitation during the chronic phase and use those insights to design VR-based serious games which promotes activation of the affected cortical area.